sustainablefoki.blogg.se

Dokev characters
Dokev characters













dokev characters

From the gameplay we've seen so far, it looks like you'll have a variety of moves to dodge attacks, as well as a bunch of different cartoonish weapons to try out - such as a giant novelty hammer and a shark-shaped gun that looks like it fires colorful confetti. In terms of combat, the Dokebi will fight at your side against opponents not unlike Pokémon. We still don't know too much about the different quests and mini-games you get stuck into, but Pearl Abyss said during the Future Games Show that there's a "wide variety of gameplay", so it'll be exciting to see more of what's in store. There are also said to be some elements of customization, such as being able to choose your character's outfit. Outside of creature collecting and exploring in style, DokeV will also include different mini-games and quests, along with combat. As Kim goes on to highlight during the Future Games Show, special events for Dokebi can appear when you fulfil specific requirements and there will also be unique storylines to play through in order to collect them. The Dokebi do sound quite magical and as you make your way through the adventure, you'll find and be able to collect more and more of them. "They inspire courage and sometimes unintentionally cause trouble, but they are fun friends to have."

#Dokev characters how to#

"People have many dreams and the Dokebi ponder about how to make them come true," Kim explained. These cute creatures are known as Dokebi, and they are said to be "spirit-like entities that appear in traditional Korean folktales" and gain powers from people's dreams. As we've seen in the recent trailers and footage during the recent showcases, there are many different kinds of creatures inhabiting the world, from big robotic-looking animals to anthropomorphized dogs and alarm clocks. We're also trying to add lots of metaverse elements as well as many aspects of Korean culture into DokeV and are currently contemplating and planning how these elements can be added in various parts of the game."Ĭreature collecting plays a big part in the gameplay and story of DokeV. "And instead of feeling like you're playing in a virtual world, we wanted to give the feeling that the world is similar to reality. "Rather than making everything feel new, we wanted to make it feel familiar," Kim said. In this expansive, eye-catching world, lead producer Sangyoung Kim explained in an interview for the Future Game Show that Pearl Abyss wanted to create a world that feels familiar and similar to reality, that includes aspects of Korean culture. After the trailer launched during Opening Night Live, Pearl Abyss confirmed (opens in new tab) that the game is now officially an open-world action-adventure, suggesting that the game went in a different direction at some point during development.

dokev characters

"As players progress in the game, they will get several hints about Dokebi, and eventually, befriend them after meeting special conditions using information from these hints and reading through each Dokebi’s unique backstory.When DokeV was originally revealed back in 2019, it was marketed as an MMO. The inability to pursue their desires manifests as a dream, creating the Boxer Dokebi. For example, someone dreams of becoming a boxer but is unable to pursue that dream because of their parents or some other reason. So while he didn't give many specific details, there seems to be a lot more to befriending Dokebi than just duking it out until they decide to join the party. The main character, he said, is one of only a few people who know of and can see them, and goes on an adventure to search for Dokebi to achieve their dreams. In DokeV, not many people don't know of their existence, or if they do, they don't believe in them. I liked that this sort of inspiration helped create a very rich display of the environment."īut while the Dokebi are certainly real creatures in the world of DokeV, Kim added that it's not really like what we've come to expect from other monster capture RPGs like Pokemon or Temtem, where fights are at the center of getting the creatures to come along for the ride. So we put that into the murals in the game. Sometimes we cannot apply those to the game. There are a lot of other ones that we design freely with whatever comes to mind.

dokev characters

"But not all designs take these kinds of things into consideration.















Dokev characters